History is very compressible so memory compression in latest macOS, Windows 10 and Linux will help to limit RAM usage as the history grows. RAM usage will continue to grow over time based on the number of units created / killed and unit interactions. The Storm is a sort of Insane Blizzard that completely ices over ANYTHING that is unfortunate enough to be in its path. Large systems containing many big planets with lots of CSG will require more initial RAM during loading on both the server and clients. Which is the Sun dimming, a Meteor crashing into Earth and multiple Volcanic eruptions throwing so much ash up into the sky it blocked a lot of the suns heat from making it to earth. The maximum bandwidth per client TCP connection or socket is 16 Mbps (megabits per second).ģ2 players might use up to 512 Mbps (megabits per second) of outgoing bandwidth on a server. The sim currently throttles to maintain each history viewpoint at a maximum of 4 Mbps (megabits per second).Įach PIP is a separate viewpoint connection multiplexed into a single TCP connection. Moving large groups of units will impact the sim with planet wide area patrol having the most impact. Games with large systems containing many big planets with lots of CSG and many players that hoard thousands of units are not going to perform well on any server.Įach shared team is considered to be a single army in the sim so a 5v5 shared is only two armies and will impact the sim less than a 5v5 unshared or 10 FFA. increase their eco modifier before adding more.increase the difficulty before adding more.CSG (more CSG = more complex pathing and navigation).radius (recommended maximum size is 800 – 1000).number of planets (sweet spot is under 8 unless they are tiny with MAX_PLANETS = 16 defined in media/server-script/sim_utils.js).Ie the sim time is slower than real time (this is not lag). When the sim is under pressure the sim rate will slow down causing time dilation. ie a player with a low spec computer has no impact on the server or other players. The performance of individual clients has no impact on servers or other clients. PA can really push your hardware to the max.Ī high spec dedicated server with multi-threading enabled will always out perform a public shared server: Client Performance Does Not Impact Server Performance or Other Clients System level crashes or mouse / keyboard freezes during live games are almost always a hardware / driver issue with your system. A minimum spec Windows system with 8GB RAM and a dedicated GPU should normally have 6GB RAM free before starting PA. Like most games you need free memory to run PA especially with a local server. After your router your ISP, their backhaul and their transit to PAnet AWS servers will determine the quality of your network connection. When playing you are connecting to a local server or hosted server over the internet.Ī cabled Ethernet connection to your router will perform better than Wi-Fi for most games. See when a battle turned by rewinding the game to any point, and use Play From Here to turn it back in your favor.Planetary Annihilation is a cross platform client / server networked OpenGL application.Īny software that interferes with network connections or OpenGL can cause issues. Instant Replays - View in-match recordings in real-time while matches are in progress.Advanced Command And Control - Automate your armies with intuitive controls and features, allowing you to create and manage massive armies and production lines with ease across multiple fronts on multiple planets at once!.Smash Planets - End games by destroying entire planets with giant lasers, asteroid collisions, and the new planet-splitting Ragnarok Titan!.Or, compete in the 1v1 ranked play ladder. Epic Multiplayer - Play with up to ten friends (or enemies) in massive free-for-all and team-based matches.Epic Single-Player - Galactic War is a twist on traditional real-time strategy campaigns that has players battling across a dynamic galaxy filled with procedurally-generated content.Epic Scale - Command armies with numbers in the thousands across multiple planets on land, sea, air, and even in orbit.Including everything you loved about Planetary Annihilation: Get up to speed faster with a new, streamlined tutorial experience, then take your game to the next level with the new Bounty Mode option for AI skirmish and multiplayer, TITANS is the huge stand-alone expansion to the already massive-scale RTS Planetary Annihilation, which includes the base game and adds tons of new features:ĭevastate your enemies with 5 massive Titan-class super units like the earth-shaking Atlas bot and lightning-wielding Zeus airship!Įxpand your strategic arsenal with 16 new units such as versatile Hover Tanks, indomitable Orbital Battleships, and voracious Nanobot Swarms!Įlevate your game with new planets that feature multi-level terrain available in both single and multiplayer.
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